1 Charleston Trainer
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2 Rules Challenge
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3 Discards Reader
Beginner track
Learn the flow and the calls. Card-free, works with any year's rules.
Charleston Trainer
The pass that shapes an American hand before a tile is drawn. Hold thirteen tiles and a five-group line, then send three right, three across and three left — twice in the later levels. Score is how many of your thirteen still fit your line.
8 levelsInteractive
Tile IQ
A recognition drill on the clock. Name the tile on screen, or in the find-it stages tap every copy of the tile the prompt asks for. Twelve stages from a single suit to the whole set, scored on accuracy and reaction time, with a daily streak.
Drill12 stages
Dead-Hand Drill
Count the rack, check where the jokers sit, and judge only what is visible. Two worked cases walk you through it, then eight drills call it dead or alive.
~8 min2 worked cases + 8 drills
Beginner Rules Challenge
Three levels of multiple-choice drills on the Charleston, jokers, dead hands, and calling priority. Every answer comes back with the rule behind it.
~10 min13 questions
Discards Reader
Given a player's discards, work out what they are likely collecting or avoiding. Builds the read-the-table habit without touching any copyrighted hand list.
~8 minInteractive
2026 Rule Mastery
Decide the ruling, then verify against the card. Every answer reveals the exact 2026 NMJL wording pulled from the site's primary rule authority. Covers jokers, dead hands, Charleston, claiming, exposure, erroneous Mah Jongg, and misnamed tiles.
Drill18 questions
Card Sense
Learn to read the American mahjong card one level at a time. Forty-two levels in eight chapters show a named hand — a Pung, Kong, Quint, Sextet, Consecutive Run, or honor trio — and ask you to pull it out of a scatter of the real 152 tiles before the clock runs out. No account, no betting. Just you and the card.
Card reading42 levels
Advanced track
Drill against your own purchased card. Data stays in your browser; we never store or republish it.
Card Drill
Quiz yourself on the year's card. You load your own copy in the browser, so the copyrighted data never reaches our servers.
Browser-onlyPlanned
Planned
Soon
Hand Planner
Lay out a 13-tile hand and practice which exposures to declare. Runs entirely in your browser; your card stays local.
Browser-onlyPlanned
Planned
Soon
Year-over-Year Compare
Load two years of your own card and see what changed. A private, browser-only view. We never receive or republish the card data.
Browser-onlyPlanned
Planned
Soon
On-site tools
Two full-page drills already live on the school, in the same header/footer style as the rest of the site.
Hand Finder
Pick the tiles in your hand and see which 2026 card sections they could point toward. A section-level hint only — your physical card stays the authority.
Live pageInteractive
Reading Practice
Judge safe vs. dangerous discards from exposures, the discard pool, and the joker count. Built from the school's defensive-play lessons.
Live pageInteractive
The advanced trainers (Card Drill, Hand Planner, Year-over-Year Compare) use a browser-only loader: you bring your own purchased card, the data never leaves your device, and we never store or republish it. That keeps the site within the card's copyright terms. Prefer to play instead of drill? The Games hub keeps every arcade game in one place.