Tileborne American · NMJL Standard
Training & Practice

Every trainer, in one place

Short, focused drills built around the real NMJL flow: the Charleston, joker handling, dead-hand calls, and reading the table. No card data required for the beginner track; the advanced track runs on a browser-only loader so your purchased card never leaves your device.

1 Charleston Trainer → 2 Rules Challenge → 3 Discards Reader

Beginner track

Learn the flow and the calls. Card-free, works with any year's rules.

Charleston Trainer

The pass that shapes an American hand before a tile is drawn. Hold thirteen tiles and a five-group line, then send three right, three across and three left — twice in the later levels. Score is how many of your thirteen still fit your line.

8 levelsInteractive
Live Open →

Tile IQ

A recognition drill on the clock. Name the tile on screen, or in the find-it stages tap every copy of the tile the prompt asks for. Twelve stages from a single suit to the whole set, scored on accuracy and reaction time, with a daily streak.

Drill12 stages
Live Open →

Dead-Hand Drill

Count the rack, check where the jokers sit, and judge only what is visible. Two worked cases walk you through it, then eight drills call it dead or alive.

~8 min2 worked cases + 8 drills
Live Open →

Beginner Rules Challenge

Three levels of multiple-choice drills on the Charleston, jokers, dead hands, and calling priority. Every answer comes back with the rule behind it.

~10 min13 questions
Live Open →

Discards Reader

Given a player's discards, work out what they are likely collecting or avoiding. Builds the read-the-table habit without touching any copyrighted hand list.

~8 minInteractive
Live Open →

2026 Rule Mastery

Decide the ruling, then verify against the card. Every answer reveals the exact 2026 NMJL wording pulled from the site's primary rule authority. Covers jokers, dead hands, Charleston, claiming, exposure, erroneous Mah Jongg, and misnamed tiles.

Drill18 questions
Live Open →

Card Sense

Learn to read the American mahjong card one level at a time. Forty-two levels in eight chapters show a named hand — a Pung, Kong, Quint, Sextet, Consecutive Run, or honor trio — and ask you to pull it out of a scatter of the real 152 tiles before the clock runs out. No account, no betting. Just you and the card.

Card reading42 levels
Live Open →

Advanced track

Drill against your own purchased card. Data stays in your browser; we never store or republish it.

Card Drill

Quiz yourself on the year's card. You load your own copy in the browser, so the copyrighted data never reaches our servers.

Browser-onlyPlanned
Planned Soon

Hand Planner

Lay out a 13-tile hand and practice which exposures to declare. Runs entirely in your browser; your card stays local.

Browser-onlyPlanned
Planned Soon

Year-over-Year Compare

Load two years of your own card and see what changed. A private, browser-only view. We never receive or republish the card data.

Browser-onlyPlanned
Planned Soon

On-site tools

Two full-page drills already live on the school, in the same header/footer style as the rest of the site.

Hand Finder

Pick the tiles in your hand and see which 2026 card sections they could point toward. A section-level hint only — your physical card stays the authority.

Live pageInteractive
Live Open →

Reading Practice

Judge safe vs. dangerous discards from exposures, the discard pool, and the joker count. Built from the school's defensive-play lessons.

Live pageInteractive
Live Open →

The advanced trainers (Card Drill, Hand Planner, Year-over-Year Compare) use a browser-only loader: you bring your own purchased card, the data never leaves your device, and we never store or republish it. That keeps the site within the card's copyright terms. Prefer to play instead of drill? The Games hub keeps every arcade game in one place.