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American Mahjong School

Glossary

American mahjong has its own vocabulary, and several words mean something different here than they do in Asian variants. Start typing to filter — most terms below are the ones beginners hear at

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Glossary

American mahjong has its own vocabulary, and several words mean something different here than they do in Asian variants. Start typing to filter — most terms below are the ones beginners hear at the table without explanation.

Bam
Short for bamboo, one of the three suits. The 1 Bam is the bird tile. Always plural in speech: “I need two bams.”
Crak
Also: crack, characterOne of the three suits, marked with a numeral above and the character for ten thousand below.
Charleston
The signature mechanicThe mandatory opening exchange: three tiles right, three across, three left, all passed simultaneously.
Concealed hand
Marked “C” on the cardA hand that may not use any exposures. Every tile must come off the wall. These print at higher values.
Courtesy pass
An optional exchange of up to three tiles between opposite players after the Charleston. Either player may decline.
Dead hand
A hand that can no longer win — usually because of an illegal call, a wrong exposure, or a misdeclared Mah Jongg. You sit out the rest of the hand.
Exposure
A completed group placed face up on top of your rack after calling a discard. Exposures are public information and remove tiles from play.
Flower
One of eight interchangeable flower tiles. In American mahjong flowers are ordinary tiles used inside hands, not bonuses drawn and replaced.
Joker
One of eight wild tiles. Usable only inside groups of three or more, never for a single or a pair, and never passed in the Charleston.
Kong
Four identical tiles. Because the set holds only four of each, a kong can be built without a joker.
Mah Jongg
Also: mahj, mahjongThe declaration made when your fourteen tiles match a card line exactly. Also the name of the completed hand.
NEWS
Card shorthand for one each of North, East, West and South. Sometimes printed as a single group; sometimes the winds are split across groups.
Pung
Three identical tiles. The basic building block of most hands on the card.
Quint
Five of a kind. Since only four copies of each tile exist, a quint always requires at least one joker.
Rack
The standing frame that holds your tiles upright, facing you. Exposed groups sit on the top ledge. Racks are why American players never hold tiles in hand.
Sextet
Six identical tiles — four naturals plus two jokers, or the like. Appears in the harder high-value hands.
Single
A lone tile required by a hand, rather than part of a group. A joker can never substitute for a single.
Soap
Also: white dragonThe blank white dragon tile. Written as 0 in card notation. The nickname is universal in American play.
Wall
The four stacks of face-down tiles forming a square in the middle of the table. Each player builds nineteen stacks, two tiles high.
Wall game
Also: a drawA hand in which the wall runs out before anyone declares. Nobody pays; the tiles are shuffled and redealt.
Year hand
A hand built around the digits of the current calendar year. The only section of the card rewritten completely every year.

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