09
Glossary
American mahjong has its own vocabulary, and several words mean something different here than they do in Asian variants. Start typing to filter — most terms below are the ones beginners hear at the table without explanation.
- Bam
- Short for bamboo, one of the three suits. The 1 Bam is the bird tile. Always plural in speech: “I need two bams.”
- Crak
- Also: crack, characterOne of the three suits, marked with a numeral above and the character for ten thousand below.
- Charleston
- The signature mechanicThe mandatory opening exchange: three tiles right, three across, three left, all passed simultaneously.
- Concealed hand
- Marked “C” on the cardA hand that may not use any exposures. Every tile must come off the wall. These print at higher values.
- Courtesy pass
- An optional exchange of up to three tiles between opposite players after the Charleston. Either player may decline.
- Dead hand
- A hand that can no longer win — usually because of an illegal call, a wrong exposure, or a misdeclared Mah Jongg. You sit out the rest of the hand.
- Exposure
- A completed group placed face up on top of your rack after calling a discard. Exposures are public information and remove tiles from play.
- Flower
- One of eight interchangeable flower tiles. In American mahjong flowers are ordinary tiles used inside hands, not bonuses drawn and replaced.
- Joker
- One of eight wild tiles. Usable only inside groups of three or more, never for a single or a pair, and never passed in the Charleston.
- Kong
- Four identical tiles. Because the set holds only four of each, a kong can be built without a joker.
- Mah Jongg
- Also: mahj, mahjongThe declaration made when your fourteen tiles match a card line exactly. Also the name of the completed hand.
- NEWS
- Card shorthand for one each of North, East, West and South. Sometimes printed as a single group; sometimes the winds are split across groups.
- Pung
- Three identical tiles. The basic building block of most hands on the card.
- Quint
- Five of a kind. Since only four copies of each tile exist, a quint always requires at least one joker.
- Rack
- The standing frame that holds your tiles upright, facing you. Exposed groups sit on the top ledge. Racks are why American players never hold tiles in hand.
- Sextet
- Six identical tiles — four naturals plus two jokers, or the like. Appears in the harder high-value hands.
- Single
- A lone tile required by a hand, rather than part of a group. A joker can never substitute for a single.
- Soap
- Also: white dragonThe blank white dragon tile. Written as 0 in card notation. The nickname is universal in American play.
- Wall
- The four stacks of face-down tiles forming a square in the middle of the table. Each player builds nineteen stacks, two tiles high.
- Wall game
- Also: a drawA hand in which the wall runs out before anyone declares. Nobody pays; the tiles are shuffled and redealt.
- Year hand
- A hand built around the digits of the current calendar year. The only section of the card rewritten completely every year.
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