Tileborne Zen is an independent original puzzle. It is not affiliated with, endorsed by, or
sponsored by the National Mah Jongg League (NMJL). Tiles are original artwork; the merge ladder is a
game abstraction, not real mahjong rules.
How to play Tileborne Zen
A calm lounge built from original mahjong tiles. There is no clock and no way to lose — merge at your own pace.
Merge
Drag one tile onto an identical tile to merge them into the next step on the ladder:
dot 1→9, then bam 1→9, then crak 1→9, then a joker. Nine of a kind wraps into the
next suit, so the run is one continuous climb.
The joker is wild
Drop a joker onto any tile and it becomes that tile's next step. Two jokers together burst for a big chip
bonus and a harmony spike. Jokers also drift in when your Harmony meter fills.
Sets pay out
When three of a kind, three in a row of one suit, or five of one suit land on the board, they clear on
their own and pay chips. Letting sets form is the relaxed path to a high score.
Charleston
Every few merges the board performs a Charleston — a gentle spin that reshuffles the remaining tiles, no
penalty. Use Undo, Hint, Auto-merge, or Deal whenever you like.
Tileborne Zen is an independent original puzzle. It is not affiliated with, endorsed by, or sponsored by the
National Mah Jongg League (NMJL). Tiles are original artwork; the merge ladder is a game abstraction, not
real mahjong rules. The current official NMJL card is the final authority on every real-table rule.