Mahjong Wallfall
Tileborne
Stage 1
Warm-Up
Score
0
0.0s
Marbles
Drag to aim · release to fire
Tileborne Physics

Mahjong Wallfall

Fire marbles to topple the mahjong wall off the ledge. Aim at the base row — take out a support tile and the stack above goes with it. Dragons crit, and unspent marbles pay a bonus.

Drag anywhere to aim · hold to charge · release to launch
Stage Clear

Nicely Done

★★★
0
Score
0
Marbles Left
0
Best Combo
0.0s
Time
Out of Marbles

So Close

A few tiles are still standing. No penalty — give it another go.

Stage 1

Player 2

Pass the device. Same stage, same marbles — highest total score takes the match.

After Stage 1

Standings

How to Play

Goal

Topple the mahjong wall off its ledge with a limited supply of marbles. Every tile that drops past the ledge line scores.

Aim & Fire

Drag anywhere to aim — a dotted line previews your shot. Hold to charge for more power, then release to launch. Shots near the board edges have to bank off the side rails.

Scoring

  • Base tiles: 100 points. Dragons pay more and trigger a CRIT.
  • Knock tiles down in quick succession to build a combo (up to 5×).
  • Unused marbles convert to a bonus at the end of the stage.

Stages

30 stages across five scenes — Mahjong Hall, Starfield, Deep Ocean, Aurora, and Ember Falls. The ledge grows longer and sways faster as you climb, and a field of gold pegs thickens with each stage. Those pegs ricochet your marble — bank shots off them, but watch the side channels stay open. Clear it before you run out of marbles.

Controls

Day / Night switches scene lighting · Sound toggles audio · Restart rebuilds the stage. Up to four players can share one device in Pass & Play.