Fire marbles to topple the mahjong wall off the ledge. Aim at the base row — take out a support tile and the stack above goes with it. Dragons crit, and unspent marbles pay a bonus.
A few tiles are still standing. No penalty — give it another go.
Pass the device. Same stage, same marbles — highest total score takes the match.
Topple the mahjong wall off its ledge with a limited supply of marbles. Every tile that drops past the ledge line scores.
Drag anywhere to aim — a dotted line previews your shot. Hold to charge for more power, then release to launch. Shots near the board edges have to bank off the side rails.
30 stages across five scenes — Mahjong Hall, Starfield, Deep Ocean, Aurora, and Ember Falls. The ledge grows longer and sways faster as you climb, and a field of gold pegs thickens with each stage. Those pegs ricochet your marble — bank shots off them, but watch the side channels stay open. Clear it before you run out of marbles.
Day / Night switches scene lighting · Sound toggles audio · Restart rebuilds the stage. Up to four players can share one device in Pass & Play.