Twenty levels in four chapters. Clear one to open the next.
Whack only the tile the line is asking for. Four in a row spells 2026.
The four slots at the top are fixed: two · Soap · two · six. That is the 2026 card year spelled out in tiles, and the White dragon — Soap — stands in for the zero. The first and third tiles always match, so they form a pair, and the six is usually but not always the same suit as the twos. Finish all four and you hear Mahjong — 2026!
A mouse surfaces in three beats. First the hole glows and a ghost of its tile floats up while the tile is called out — hit it inside that window and it is a snipe, worth the most. Then the mouse properly surfaces holding the tile, and the first fraction of a second still counts as perfect. Then it drops back down. If the tile you need gets away it comes around again: you lose points and a tile, but the line never dead-ends.
Whacking a decoy costs points, breaks your combo and costs one of your five tiles. So does letting the tile you need slip back down. Three wrong whacks in a row is a dead hand — the line restarts and you pay a heavy penalty. Run out of tiles and the level ends.
The fortune mouse carries the green dragon. It pays 1,000 and hands one tile back. The red dragon is a bomb: it costs 500 and breaks the combo. Neither one is ever the tile the line wants, so the safe move is to leave both alone.
Every level walks up through three tempos. Slow draw gives you time to read the tiles. Mid discard adds decoys and shortens the window. Fast listen opens all nine holes and halves the warning. Finish a hand on the fast tempo and the table goes on fire for ten seconds: triple score, faster mice, and 500 extra for every snipe.
Finish a level with every target hit, no decoy touched, nothing missed and no tile lost, and the result is a Perfect 2026 — worth an extra 2,026 and an S+ grade. Do it without a single blemish across all three tempos and it becomes a Clean Sweep 2026: 52,026 bonus points and an SSR grade.
Easy pays 0.8x and charges half penalties. Standard is even. Pro pays 1.5x and charges 1.5x. Twenty levels run from four teaching holes up to nine holes with bombs; Endless starts at nine holes and tightens the window a little after every 2026 you finish.
Mahjong Whack 2026 uses original tile artwork. It is not affiliated with, endorsed by, or sponsored by the National Mah Jongg League (NMJL); the NMJL name and card are trademarks of the NMJL.