Press and hold the table to charge, release to hop. Build the hand shown up top to win it.
One button. Hold to charge, release to leap.
Each stretch is a mahjong hand. Land the tiles it asks for to win the hand and earn a bonus, then keep hopping.
You scored 0.
Best 0
Hold a beat shorter than feels right.
Pass to Player 2
Hand the device to the next player, then tap Go to start their run. Scores stay hidden until the round ends.
One press is one hop. A die stands on a path of real American mahjong tiles, and your job is to keep hopping tile to tile without landing in the gap — and to build the hand shown at the top of the screen.
Press and hold anywhere on the table to charge. The longer you hold, the farther the hop. Release to jump. On a keyboard, hold the space bar and let go. A dotted aim arc shows where you will land and turns accent-colored when you are lined up with the next tile. Hold a beat longer and the leap can clear two tiles at once — the aim shows a Long x2 marker when it will skip the next tile and land on the one after, still dead-on.
Each stretch of the path is one mahjong hand. The banner at the top names the rule — a Chow (a run like 3-4-5), a Pung (three of a kind), a Flush (four of one suit), a Pair (two of a kind), or Five (any five tiles). Land the tiles it asks for and you win the hand: the screen flashes Mahjong!, you earn a bonus and a spare life, and the next hand begins. The tray at the bottom-left shows the tiles you have picked so far.
Every tile you land on is worth 1. Land near its center and it is a Perfect, worth 2. Chain Perfects on back-to-back tiles and each one pays one more, up to 6 a hop. A long jump that skips one or two tiles pays a bonus on top — the more tiles you clear in a single leap, the more it is worth, so a well-charged hop out-scores a tap. Winning a hand pays a bonus that grows with how many hands you have won.
Hold too little and you only just reach the next tile; hold too long and you sail past it into the gap. If a jump is going to miss, one Recalculate button appears — press it to take the leap back and charge again. You get one Recalculate per run. Past that you have three lives: a committed miss costs one life and the die climbs back onto the tile it left, so the run goes on. Every third hand you win pays one life back, up to four. When the last life is gone, the run ends.
The pedestals are real American mahjong tiles, drawn with the same artwork as the site's 152-tile reference: dots, bams, craks, winds, dragons and flowers. Each tile is glazed at the edge in its own color, and the tiles ahead grow a little bigger with every hand you win — a bigger top is a safer landing, which helps as the hands get longer. The path is not always left-to-right: some leaps rise or drop, and now and then a pedestal drifts slowly until you land on it — time your leap to meet the moving target. Now and then a pedestal carries a streak of light that sweeps along its edge, and rarely one is gilded gold — land on one and it flashes a short word of encouragement. The die itself is never one color for long: it re-tints on every landing. Above it all, the night sky is alive — stars twinkle, nebulae drift, and constellations fade in and out, including one for each wind tile you land on (North, South, East, West each call up their own). Every tile hops the same.
Complete a hand and the tiles behind you fade away, a rainbow bridge arcs over the leap with a streak of light running along it, and the felt shifts to a new starry sky. The first tile of the next hand wears a wide, breathing halo — landing on it always lets you pass, a free reward for the win you just earned.
The speaker button in the top bar switches between four sound sets: Bright (the default), Soft, Retro (an 8-bit square-wave set), and Off. Your choice is remembered.
Open the Menu (top bar) and pick Pass & Play to play with 2–4 people on one device. Each player gets a full run; when one finishes, hand the device to the next — their score stays hidden until a complete round ends on a scoreboard. Switch back to Solo any time for a single run.
Mahjong Leap is an independent arcade game built on Tileborne's original American mahjong tile artwork. It is not affiliated with, endorsed by, or sponsored by the National Mah Jongg League (NMJL); the NMJL name and card are trademarks of the NMJL.
Mahjong Leap is an independent arcade game built on Tileborne's original American mahjong tile artwork. It is not affiliated with, endorsed by, or sponsored by the National Mah Jongg League (NMJL); the NMJL name and card are trademarks of the NMJL.