One table a day · same puzzle for everyone
Draw tiles off the table to build the hand on the card. Fewer picks, a quicker table and fewer Jokers earn more stars.
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Tap tiles on the table to build the hand above.
A card sits above the table with one hand on it. Draw tiles off the felt until your hand matches that card, then submit. Every day deals one puzzle that is the same for everybody; the campaign runs ten tables that get wider and busier; Zen never ends and never judges you.
A pung is three of a kind, a kong is four, a run is three numbers in a row in one suit. Dots draw circles, bams draw bamboo, craks draw the red numeral. Winds are the four letters, dragons are red, green and white, and the eight flowers are all one family. The small number in each corner is there so you never have to count pips.
Changed your mind? Tap any tile in Your hand and it goes straight back to the table — the Undo button takes back the last pick. Submit only lights up when the whole hand matches the card, so a full but mismatched hand is never a dead end.
A Joker stands in for any tile, so it can finish a hand you cannot quite find — but every Joker you spend costs stars. Complete three hands and the table runs a Charleston: the pass goes right, then across, then left, and the felt is dealt again. You can also call it early once the meter is full.
Stars come from picking cleanly, finishing inside par time, and leaning on Jokers and hints as little as possible. Going over on picks never fails the table — it only costs stars. There is no losing here.
Pass & play gives every player the same deal one after another, then ranks you. Co-op puts everyone on one table and alternates after every pick, so a hand belongs to the group. Pick the player count on the start screen, or from the menu.
Joker's Daily Tile is an independent puzzle game. It is not affiliated with the National Mah Jongg League (NMJL); the current official NMJL card remains the final authority on every rule.